So instead you fall back on a clunky fire axe, which feels slow and imprecise once you get up close. You don’t unlock new weapons, but rather the blueprints to craft them – which then require materials, which seemed to take an age to gather. The robots are a relentless bunch, capable of soaking up multiple hits to the head despite your best efforts, and ammo starts off scarce. You might be expecting some fancy sci-fi blasters to help you take on the killer robot hordes, which are mostly creepy moustachioed androids but also come in other wacky forms that could have rolled straight from a higher budget episode of Robot Wars – yet basic melee weapons are as core to combat as guns. There’s little to actually do above ground, beyond some optional test sites to secure, and driving the sole drivable vehicle to locations you’re not meant to visit yet usually throws up challenges you lack the tools or firepower to defeat anyway. There’s variety to its structure, which begins in very linear but arresting cinematic fashion, then moves between claustrophobic underground labyrinths and approaching an open world surface. Even P-3 constantly moans about having to hack another locked door or backtracking on a fetch quest whenever something impedes his progress.Įarly on you need to find a ticket to ride a train, which then hits a road block and you’re forced to find a second ticket to proceed, while the protagonist gets madder and madder, Sorry game designers, but having a character pointing out tedious and frustrating mechanics doesn’t make them any less tedious and frustrating. The environments are intelligently designed, often working as puzzles to navigate around as well as combat arenas – but there’s a lot more of them than we’d like.
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